I think people are voting for the "cool" image over the neat but practical image. Then when it comes down to the actual process, they get in way over their heads and quit. Challenge #4 was so successful because it was interesting yet very simple. It had 1-2 hero pieces and the rest were simple forms. When you get an image…
Hey there This looks great. its a very nice sculpt! Big thumbs up on that part. However I am wondering how relevant this is production wise - ?? Personally I would never model anything like that - except if it is some sort of hero piece that the player will crawl through in first person. Instead I would make it by good use…
I dont know comradeJ I think these things might be subjective to the individual. Maybe the majority do fit into that way of playing but I dont find myself purposefully trying to be the opposite to real life, I enjoy trying to do what I think is right and good so like if I play fable Im usually a pretty good character or…
I really like this piece, well done! I'm glad you took Eric's feedback to heart. I think the lighting / color / fog adjustments really helped push the quality. The lighting is great and I'm impressed with how well your colors / contrast hold up when moving from lit to darker areas of the scene. Is it all baked, real-time…
lets face it, if you are making a hero asset where this is really important, you are gonna touch up the normal in photoshop anyways. Touching up a normalmap on a hero asset is a recipe for disaster though - even merely blurring it would create artefacts/broken surfaces ... (Now of course if there is a deadline coming and…
Is there any way we could get feedback from Valve on their thoughts on our sets? There must have been some documentation they passed around for each one. Not only would it help us but it would help all of us to produce better results next time. They gave great feedback already but having some specific examples would go a…
Why are people having issue with cleavage that is present on the base model of the hero? Its not like the cleavage is being added to a hero that had a covered up chest. Relax you're doing fine. And I am late to the party, but the 4th bow is the best I think the hair should be ok, some of the loose strands may need to be…
Hi Mrskullface! Love your art. Sven is shaping up nicely, I do have some crits for ya though. First is to be careful of how much detail you're packing into the items. The armor is looking good, the size of the damage is great too, but the weapon looks like it might have a bit too much going on with all the…
How are artists unwrapping bevels with face weighted normals exactly? I'm interested in using this technique for a hard surface model but unsure about the unwrapping process. For a hero piece or focal point should I just stick with the traditional UV seams on hard edges and just bake my smoothed edges? Thanks.
Yea, it's amazing how awesome Japan is handling this situation, very calmly, serious and professional. And it's amazing how they feel like they need to take responsibility like Creation said. Those people working in the reactors trying to save the lives of all those people and keeping the place afloat, I do believe.. are…