I worked in the slot game industry for a while and all the Big companies out there in Vegas (IGT,WMS,Ballys,Etc) had Non-compete agreements with each other. They wouldn't hire employees who were working at other studios unless they had been gone for an extended period of time. The purpose was to try to curb the competition…
More stuff! I haven't been doing as much art as I should. First, new songs [ame=" https://www.youtube.com/watch?v=vHApVIdbEyo"]Makkon - Hallowed Waltz - YouTube[/ame] [ame="https://www.youtube.com/watch?v=0PLs7QuwzRc"]Celestia Origins extended battle theme - YouTube[/ame] [ame="…
I extend my sincerest welcomes to you. Glad to hear we have another well connected artist among our midst allowing us to expand our network.And I am sure a lot of the animators here will love to have such a vet around to help. I can't wait to see Toon Sushi and Dragon Weaver get off the ground and I wish you the best of…
YEeeeeeeeeeeeeees! Spacewerewolves are a cool as fuck concept! Can't give too much crits on it just yet but real nice execution so far :D Looking forward to see your progress on this :) Lil Edit: One minor thing for the armor: It'd be neat if you could extend the armor cover to the feet. some kind of fitted boot, that had…
I love how the video cuts after the mudbox part ... most likely because of the dual monitor bug with the default "stamp spacing" bug hehe :D On of the most important things is to never have one's elbow "in the air" - either hanging outside the range of the desk or lifted up to reach the Cintiq. I personally have a piece of…
oh for sure man, look i wasn't trying to imply that you're not going to show anything. it's more like... if people get used to seeing piece after piece in a short space of time, they will see anything less as "slowed development", and then extended gaps as "game is dead". i understand entirely how the process really works,…
I'd have to agree with having different number of sides for cylinders of varying sizes. The lens could use more sides; it appears quite blocky in the images. Also, there is a dark spot at each corner of the lens - perhaps the texture needs to extend beyond the UVs. The red dot on the side of the lens should be a smooth…
So I've tried to break down the scene into two parts. Green for modular elements, these also have simple geometry. Red for unique assets, these also look more complex. I have a couple of goals for this project: 1. To meet the brief and recreate this scene 2. To keep the amount of assets in scene to around 15 (which i think…
Tasked with working on a new firing range and started blocking it out late yesterday. So far this is what I have. As of now the entire scene is going to be pre rendered, so there's really no concern about poly limit, or texture size. Basically I just have to make it look uber sexy, which will probably give me an…
@SveinY Thanks dude Hey guys, Working on her face, I got the shape and look of the face down now im doing some rough sculpts of the mouth/jaw. Im trying to figure out how to do her fangs and mouth because when she opens her mouth it hyper extends and the fangs grow. Also blocked out the hair in fibermesh. Chest is rough…