Hi! Technically you are almost on the right track. Try to keep your wall tile pieces universal measurments. All and all, the biggest problem with your tiles is poor design choices. Look up some real life reference and architectureal desgin samples. You need to create something that is appealing to the eye not just "windows…
In addition to terminology, actual working dimensions (or human scale relations) are something many people over look. In the states, a typical door is 6'8" tall. Typically, the windows in a house will share the same head height as a door (but the sill height will vary per window height). The maximum stair rise and run are…
The brick archway looks really nice! Overall, I'd say just keep adding more detail and deterioration. Some spots with green for the foliage and more tiny detailed cracks would help the pieces out a lot. They feel a tad too clean for the environment they reside in. Overall looks pretty good!
Generally speaking hand painted shadows always look sexier when they're a purple-grey colour. The bricks look pretty cool, and the damage works well, (maybe a bit of green/yellow in the overlay would be nice). Other than that, the grout needs detailing with shadows and surface texture. Good stuff!
Wow! An xbox fps that you can actually see the main character WITHOUT a helmet on! Anyway... looks slick there, tex. The eyes look a bit odd though. They are consistent on both the male and female, so it could be a style choice, but they seem to be missing... upper eyelids? btw- love the super brick gun there.
I'm using the tile map to mask different regions in my terrain heightmap (using it in brick mode with holes). The warp map lets me randomize the edges so they don't look so square, but they're still very hard. Unfortunately the blue on the tile map doesn't work very well...
maybe i should be more specific. when drawing subtools on a PLANE, before i was able to control the zdepth of thsese subtools by clicking on an empty space of the canvas. ie lifting or sinking bricks into a plane on only z using the move tool. im not really sure how to do this with the new widget..
I think he sais "we just finished level 3, you need to tighten up the graphics a little bit" or some shit like that, but it is indeed priceless, put that guy in a real game studio, have him say that and then see a brick fly right in the FACE from the art dept.
Lovely work. One suggestion I have is regarding the bricks on the castle in the first video - they look obviously repeated which detracts from the model - maybe put some moss here and there to break it up a bit, although just my opinion. Loving the atmosphere of the environments, it really draws you in, congrats
Wow that is a stunning environment! Everything came out very nicely! I love the texture work you have going on there! Only thing that strikes me as odd is how there are a ton of destroyed arches and broken brick walls... but there is no trace of a ceiling or any walls for that matter. No foundations, nothing. Still,…