Has anyone seen any good information regarding approach to modelling building facades (Modular? like walls and windows, ornaments, stairs. i want to try build a small VR scene of some new york building (80's) . Thanks so much!!
It's a bit pedantic but 'How was it done?' and 'How can it be done?' are two different questions. How was it done? Likely sculpted in Zbrush. Probably using a combination of custom alphas and brushes for the smaller details. (Possibly incorporating some remeshing or retopology steps to refine the larger shapes.) Sculpting…
Thanks guys, much appreciated! kosh3d - Thanks! Haha yea 😅 Love your engine man, crazy clean work. I'm using a basic sub-d workflow in max, chamfer modifier for some of the support loops and then manual loops and clean-up. I just like the control you have with that. Looking into the Marmoset bevel shader workflow as well…
Thank you. And it is bloody hard. Like I just said to someone else on Discord - the imposter syndrome is god-awful and it's worse when you're over-sensitive and an overthinker. And yet, when I've worked on an exercise for a few hours, and it's going nowhere and it looks and feels awful, imposter syndrome kicks in, and yet…
@keket ahhhh yep I see what you mean now. shouldn't be see through like I have it because it has the finer radiator material and not just the guard I've been focused on... thanks for pointing that out. currently trying to figure out how to place the logo on the gas tank if anyone has any good decal tutorials I could check…
Thanks. I just copy that normal info from my old gas tank model :) I need to change that but it looks pretty good consider the amount of work that went there. Here is a little update. I added hoses and I´m trying to make all the wires and hoses into one texture atlas so there is at least some logic. That hose maybe need…
Thanks man! I've continued working on the tank top after I'd received feedback that the folds looked a little harsh and were lacking gravity. Forgot to make a screengrab of the changes though. :lol: On the other hand, I added a detail pass to the face. High poly is mostly done now (hair will be cards and added in low…
Renders at top are cool, I feel they're a bit soft and ambient though and could use some specular to bring out some of the details. There was one set of tank renders someone was doing on here a few months ago that were shithot, but I can't find it now. Here's another good example though: from this thread, I think he talks…
Thank you so much, I can see the draw-overs and they help a lot. There's so much arc tracking I still need to do to get the first clip where I want it. I'll work on all the rest of the clips too as I move forward.