Let's talk about what material definition is, first. Material definition is being able to clearly tell the difference between adjacent materials, as well as being able to tell what each of those individual materials is made of. For example, I could look at two flat grey materials with different gloss values and assume that…
Maybe it's none of my business, but what particular reason are you unable to leave your current city? Can you share? I used to teach at a school in Burlington Vermont (where there are no Game Studios), and MANY of my students over the past 10 years, decided to stay in Burlington Vermont for no reason other than they just…
Hey ! I swear I wasn't slacking off... I had Stuff to take care off. you know Trying to get a Job and stuff. (because I need the experience, SO I can get off this planet) so I don't know Yet what i'm going to share... but give me till the end of the day, I'll work on something. You know, I'm under a lot of stress. I don't…
hey so I'm tying to use the 'Visible If' condition to turn a input on and off depending of a switch is set to true or false I was able to get it to work before when I was working with an integer instead of boolean with input["Layers"]>=1 now I exposed the switch and gave it the identifier name of switch_paintmask in the…
@Tierzilla - Thanks for the ideas, I'm not sure what you mean by some beams, but I like the idea of a deer head. Flowers are also something I might add, but they will have to be nearer the end. @Joopson - I appreciate the feedback. and I did NOT know that! I've been selecting things off the screen and then turning the…
To be totally honest Your stuff is really mixed quality The mech is just bad, I wouldnt show it off. The design is just not aesthetic at all, and its neither detailed nor is the texture or presentation something nice, and it dosnt make sense. It was a fine training, no work is ever lost. The mask is cool to show off, why…
Right off the bat I'd say it's too noisy, too much red in there, the specular highlights are too sharp and the hair alphas doesn't blend into the skin. I know you're past that stage but the stomach should fold over the hips/legs, like love handles. I feel like the hair should be more brown instead of the reddish-tone. I…
Where is your reference or are you sculpting from what you see on your sheet or just taking parts from loads of different references? To be brutally honest and take this lightly the way you have started off is counter-productive because you've set out to model an Oriental woman and gathered some reference for that which is…
@Deathstick Yeah I have a reference with sawdust on it I just couldn't recreate the effect in painter with it particle system as it just looked like small bumps on the model instead of flakes floating ontop. May be something I can create in Maya using its particle system and flake it over the model. Ill have to continue to…
Well just by going off the images without seeing the model the first one looks like it has a longer main branch, and the second one looks alot shorter, so for the first I'm guessing the model itself is a main trunk with a couple of modeled out thick branches going off it, and then the billboards for the small branches and…