Hi Eric I dont believe so. I cannot remember if it was this project or a different one where I deleted the png ID image in the hope that it would re-import the tga ID map that I had adjusted
The art and tech behind is from outer space. I have no idea how they animate such massive data. https://www.artofvfx.com/alita-battle-angel-eric-saindon-vfx-supervisor-mike-cozens-animation-supervisor-weta-digital/
Thank you, Eric! It's from imagination(but i used ref for Thrall's outfit). reference: http://orig15.deviantart.net/8ede/f/2012/069/3/3/thrall_by_ornia-d4sahlz.jpg Sketch, that i posted in 2d Waywo thread
Thanks eric. i could find some useful guides. I have added a bone to the bag, added a link constraint to the hips. animated the bones and here is what i get now. any suggestion to make it better ?
@Eric Chadwick , I'll soon create a thread with my next project where I reflect everything I'm doing. The process is going to be fairly the same, except I'll try to avoid the mistakes I made the first time.
Eric: Thanks, will look Zac: Yeah, unfortunately it has a wimpy I5. Edit: looks like it can be spec'd with an I7 4500U as well, but that isn't much better, still only a dual core, not a proper quad core I7. :(
Hey Eric! Thank you for your feedback I found it to be very helpful. I am actually doing master studies on composition right now and I think it is helping me get a better grip on the story telling!
Thanks guys good information. Eric, I swear you only add these things to the wiki after I have asked them! LOL Whatever my next question, I'm going straight to the wiki, there's bound to be a category!
very nice work eric, its coming along nicely. I would like to see some more defined folds in the cloth though. Right now they look a little bit muddy. try looking at something like this
it has been done before, if I remember well Eric worked on tech using it. And I am pretty positive for other stuff I've seen it mentioned as well (uncharted: drakes fortune character gdc slides or so)