Designer is good if either of these things are true 1: you want a managed and consistent material pipeline that will allow for extensive re-use of assets, interoperability with painter etc. 2: you can make really good things with designer Nothing stops you from using sculpts as part of your designer workflow, it's actually…
Rigging something like this is mostly about looking at what you want to directly control, probably the top platform, and then working your way front the start and end of the chain to make that work. For this you'd start with the pistons and having a track to constraint have the top half of the piston looking at points…
Polycount tends to be a lot of indie devs, or people who support indie devs. So when Nintendo falls behind in that regard, focusing on 1st party games only while sony and microsoft make it easier and easier for people like us, ya, we outgrow the nostalgia of nintendo being top dog in the industry and judge them based on…
Do you feel that the death of a few hundred thousand Americans on top of another half million Japanese in an invasion of Japan is a preferable option? Japan refused surrender - they were still killing Americans in August 1945 and had no intention of stopping until they got their way. Explain to me how a weeks- or…
I was working on some tutorials again and kept getting frustrated at my inability of drawing the kind of lines I want to draw with a Wacom Intuos. Even just a basic straight line takes way too much effort as I have not completely adapted to drawing on a tablet yet. Thus I decided to practice, here's the result. If someone…
There's nothing explicitly stated, to be sure, but what many women are referring to is not always an overt 'let's put lady characters in revealing tops', but something more insidious and difficult to pin down. Like an undercurrent of discomfort in certain situations, a low frequency feeling of being out of place. Not…
Honestly, nothing really struck me on this. UE4 and Unity will stay at the top of the game for a long time it seems. Personally, the UI, the functionality and the menus seems inviting and User-friendly (much more than CryEngine for example), I especially like the auto-snap object placement and the nice terrain editing…
Progress, getting the low poly on. Tried sculpting a few times but unhappy with it and myself. May have to make ropes all single faces, managed to get the arm armour on the 300 limit with 3 faced ropebands since they're such a simple design. Alot of tweaking still needed as i keep changing the design little by little if i…
Improvements are shaping up really well! I'd keep an eye on the line you have for the transition between the cheeks and the mouth area-- usually those landmark changes would go around the nostrils-- but this character doesn't have any of those shapes. Still, having them point to where the nostril slits/nose ends seems a…
Xnormal does add edge padding near the end of render. Guess I'll be baking with no padding and using PS filter from now on to avoid such issues in the future. I do change and combine my normal maps in PS but no, the ones you see were both rendered in one go in xnormal. When xnormal adds edge padding, it overlaps them…