Done with all the sculpting! ...except the hair. Awesome people of Polycount, I need your help. I've done some paintovers of hair ideas: Which one do you guys like? "None of the above" is also an option. If that's the case, I'd love suggestions, too. I know a lot of the styles in Legend of Korra are influenced by the early…
I'd fill in a survey if I could play with it. Not going to bother otherwise. I am interested though and I'm really impressed by the UX choices. I want to go make node based shadertoy for mobile now..
Hi all, We've run into some issues with maxscript's event callback mechanism. It doesn't seem to have an event for after all items in the "queue" have been deleted or added. Backstory: we have a dotNet listview that displays objects, and some of the object's properties. When the user deletes or adds new items, the list…
Didn't upload yesterday cause I was having a lot of computer problems and it was making me very angry : ^). Tried doing thee practice from Noah Bradley's notes and finished that practice. i dont think I finished this one yesterday. I choose the worst base color for the skin lol and it made it a lot harder for me lol. I…
How would one approach this? Could you do it with basic nodes in UDK, no custom code? On a slightly related note, I have been looking into learning to code in Cg, now that eat3d has a DVD. I was reading some tech papers on engines that use deffered shading and I noticed that they are very limited in the type of shader you…
Not bad! With regards to a bit of a critique, it might be a good idea to look at how peoples' faces change as they age. It isn't just that their skin gets wrinkley, but other things happen too. Fascia (that's the body's "filler" material, to be imprecise about it) withers away, muscle tone breaks down, and some…
The last couple of days i`ve been trying to put limits on an orientation constraint but i can`t seem to get a good way to do this. First off i`m basically making this setup http://www.polycount.com/forum/showpost.php?p=1021761&postcount=17 (also tnx Vig for the awesome tutorial :) ) So what i want to do is limit the…
what kind of control and finetuning are you referring to? no, you can't create a six-legged biped with two heads and four arms from biped parts alone. but of course you can add other objects to the hierarchy as you wish. in my book: - animation control is pretty good: no stupid ik/fk switches: just grab a bone, rotate or…
I recognize the reference :) . nicely done. only thing to note is some of the outlines on the lighter sides are too heavy that flattens a bit. neat shadow on the nose now :D .
Hello, - Step 1 shows the manual cleanup to patch holes, using regular polygon modeling techniques. - Step 2 shows the individual thin chunks of terrain being extruded down to create thick slabs. The box under them was just used as a negative Boolean to even/flatten their bottom side, but this could be done with just…