For Cycles, you should use a specular map and a roughness map. To get the flats you need, you can use this calibration script I've put together for my own work: https://www.dropbox.com/s/khuwoqc6zxqqtm7/Cycles.jsx?dl=0 Set up your material like this for best results. This does energy conservation on the diffuse and…
Ah yeah sorry I think I may have exaggerated the intensity when I said to use 128 there hehe. I was simply trying to make it obvious if you look at the difference between doing this and using 8bits per channel. But yeah you'd want a gradient that isn't totally linear to get a more sphere like shape :) I'm glad you were…
I actually did up something like this for one of the artists here just a couple weeks ago. It started off straightforward (ie, fixed spritesheet format, single row), but soon grew into a bit of a monstrosity... Sorry for the huge image :p This one does a bit more than the standard flipbook, since you can define a…
Nah I don't think I'll need slerp in this case. I was hunting mentally for a solution and spherical linear interpolation seemed to sound/look like a good thing, but its a quaternion based operation, and its useage is way overkill, and potentially unsuitable for what needs to happen here anyway. With a flat/2d surface its…
[SIZE=+3]SP 1.4.1[/SIZE] Changes:* [Viewport] Allow to dock panels side by side * [Effect] Add a background and a ruler for the level effect * [Effect] Add a Paint effect that allow to work over other effect Fixes:* [Shelf] Thumbnail generation is broken if no project is open * [Shelf] Material preset preview fail to…
1. If those characters that you're getting from Mixamo are standardized in terms of topology and body mass, I guess you could get away with just one single cheap mesh that is as close as possible to your final characters. If those character are very different from one another, maybe having a slightly higher res mesh could…
I agree that style will become more important as realism becomes standard issue, the same way that photography jump started the modern art movement. I totally disagree with this idea thats being thrown around that games are about mechanics and movies are about stories. thats total BS. Nothing is that black and white and…