@Alex_J thank you for the reply. I checked and three.js doesn't support fbx blendshapes, which solves the future issue of compatibility. It is still puzzling how the fbx export didn't include the animation no matter where I imported it. Any help with that?
Quoted because why not have a conversation on this: Idk if this is "correct" but when i "paint on extra details" like (a square indent), i usually "generate a new AO for these very situations, this should be fine right... using the baked normal map to gen a new AO, turning off all other "edit layers". I do not see the…