My humble advice is do what you feel looks best. Historicaly when the factories had the correct paint supplies they would do a set camo pattern before the vehicle was dispatched. These patterns were subject to having the correct paint (exact color pigments varied upon which factory produced it and when) in stock and the…
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
Hello Oglu, Thanks for your response. I'm 33 years old and I have zero experience in art field, just basic skills to start though. I know it's not easy, my education and my current job was too at the beginning several years ago, but I'll dedecate time and effort to learn. I was searching for an online school and came…
Hi IStonia. Sorry, the previous image posted refers to JoseConseco's comment about having difficulty selcting objects. This is part of a truck model. The green areas are areas where the object directlr under the cursor is selected when clicked on. However, the red areas if clicked on all cause selection of the large fuel…
Thanks for your feedbacks! I've completely changed the way portfolio looks and how a person browses images. I discarded thumbnails, all of this slideshow stuff and simply listed all of the images. Hope it looks more arranged and logical now:) As for tanks model- yes, it's "WoT" and currently I'm working at Wargaming:)…
Hey, Thanks for the input, I took the scene back into UDK and added a sky box and rendered out some more screen shots i put them up in my portfolio, I also added some more wear and weathering to the pillars and the molding. ya i put those clothes on a piece of geometry, it looks like its baked in because its so close to…
Hey @KevlarOxy Just saw your message back from February, sorry! I've done a little bit for a class I had. Built out a pirate cove in UE4 filled with props. It was fun. Since then I've fallen in love with ZBrush and characters but I'm always down to learn as much as possible. I'll be starting at Think Tank in June so I'll…
i calculate a 90% probability of sarcasm, and a 56% probability of irony. :P its hard to not talk about military realism when you've lived and breathed accurate tank models for 6 years :( actually so much its affected my texture quality, since i spend nearly 70% of my time modeling looking at reference pictures. i think…
Has anyone seen any good information regarding approach to modelling building facades (Modular? like walls and windows, ornaments, stairs. i want to try build a small VR scene of some new york building (80's) . Thanks so much!!
Thanks guys, much appreciated! kosh3d - Thanks! Haha yea 😅 Love your engine man, crazy clean work. I'm using a basic sub-d workflow in max, chamfer modifier for some of the support loops and then manual loops and clean-up. I just like the control you have with that. Looking into the Marmoset bevel shader workflow as well…