Hey guys thanks!!! Been taking tests. I'm wanting to study just like 1-2 environments and focus mostly on characters so that I have a market that reaches to everyone. Honestly though my WIP's have gotten me calls before a couple of times. I'm trying to only have finished solid pieces and make more work. It's extremely hard…
Looking pretty cool man! I am liking the head! Maybe push back the eyes a little bit. They are pretty bright. Could be your spec map blowing it out. Would like to see a wireframe because I feel like you could probably pull some tris from other areas and put them into places that need it. Like his back hump, shoulders and…
Ugh, I hate this 4k push, I would rather watch gameplay in 1080p60 over 4k30. The focus on 4k feels more like following Sony's narrative in order to sell more PS4 Pros, HDR 4k TVs, and 4k Bluray. Still don't understand the need for 4k in the living room unless you have a 80in+ TV and there's still the lack of 4k content to…
Looks good, you're continuing to clean things up and allow people to appreciate the noise thanks to allowing them some rest inbetween the intense areas. Good color choices, I think the more common thing would have been to bludgeon people with the burgandy, but you've balanced it well with the limes and olive tones. I think…
I just love Autodesk! They are totally brain dead,Or the customers may be! They release a new version less then once a year and they just push out (What they say) an modern 3d package with NEW HOT STUFF. But they dont care about the shitty code from the previous releases which the newer versions are based on! The 2012 was…
My goal here is to understand what the devs are doing on their side of things so I can speak their language, write some of my own tools, and not be a frustration to them when I break theirs. Push comes to shove, in a very small studio I could wear a dev hat in an emergency and help do some basic code bug triage and…
Hey everyone! Here is the update on yesterday's session! Today was time to start blocking out all of the major forms for our character. Not a whole lot of teaching but amazing critiques and very helpful input. I was able to get everything on her looking about the way I'd like so far, still a lot of pushing and pulling to…
Started in the industry at 17 in a smaller mobile games studio then off to a AAA job right after turning 19. I have no degree (dropped out of school to pursue full time portfolio building to then land my first AAA gig) and wasn't even old enough to drink at the team gatherings, but wasn't treated any differently than any…
It really depends on your hardware and the polys you are trying to push. Normally now most people like to model high poly at the desired resolution but in the past you didn't always have that option the hardware was just too slow to display that much stuff so you worked with sub-divided models, a low poly approximation…
Much better, looking good. Maybe there is a way to keep the momentum going. You cover a lot of space between f0 and f24. But then he is pretty much stationary f38. I don't know, it might be cool to see if you can carry on the forward's movement a little. f14 - Could probably push this pose even more. Have eyes look at his…