well your work is far from bad , so perhaps take a break and come back to it. most artists doubt what they do at times, goes with the territory. FYI I started doing games art at 27 and I don't feel I have achieved much at 40 :) I ain't giving up though Another approach is to look at the areas you are not happy with then…
For the love of god take your time designing them and get few opinions on them. I use print24.co.uk for large print orders/ 2k+ cards, 2 sided UV £40. Within the hour of sending off my cards for print, i created several new designs which i loved more than my printed one. Sigh ;') I do like the look of Moo, for more…
I think most are referring to games that are getting a lot of popularity and hitting the shelves but not really living up to high expectations (which is fair enough, you shell out £40-50 for a title - you want it to be awesome.) I think there's a lot of people trying out new stuff with the indie dev scene though and its…
(Just to be sure you mean the 24 verts example right) So you are just exploding everything by angle? With "Few extra vertices" you mean 50% more vertices than the perfectly baking 16 verts one and 70% more vertices than the 14 verts one Not to forget the insane waste of UV space (must be easily 40-60% less texel density at…
Some pretty cool stuff! If you're looking for feedback on specific shots I would recommend uploading it to syncsketch. Overall you have some fun pieces, but it's quite long. Around 40 seconds total is good. It forces you to include your strongest pieces. It's harder to keep someone's attention for over a minute. I think…
Decided yesterday to create account on cgtrader and start selling my assets (it seems making assets is my favourite thing to do anyway). That's the first one, I modelled it a while ago, but today prepared for selling and made quite a lot of renders. Also managed to change my rendering setting to render ~40% faster, so…
HA RENEGADE CONFIRMED VOTE MANIPULATOR! All jokes aside, when a competition like this is held, it's normal the downvotes will be pouring in. While it is sad and dissapointing, people will be downvoting other people their skin to put themselves ahead from the competition. Like Renegade said it's not uncommon, skins I…
In a Vfx/offine pipeline it isnt unusual for a hero asset to use 100+ 8K Udim tiles. This would certainly be overkill for your asset but you are pretty much free to do what you want. In a recent project the character I created had over 40 X 4k unwraps. For your gun you could get decent closeup quality with probably 2 X 4k.…
New 2017 packing needs a lot of RAM. Check if it uses new packing methods. For upgrade, I usually upgrade after 3-6 month since we need to wait plugins and finish the current project. Even though there are beta testers and QA, there are always a few bugs which no one caught . Usually SP1 address that. But, waiting more…
I feel like the cylinder part of the gas canister has waay too many quads. 40~ sides on something like that is a little overkill, especially since it's not a big asset and you will probably have quite a few of it thrown around. On the other hand the top bit of the water tank has some pretty obvious stepping. Would probably…