I spended so many Hours to find Quake 3 model. Gamemax told me that there is Quake 3 Models in Polycount. I spend Ages finding it. I still cant find it, can somebody help me find it! ThanksI can Smoke you on Quake 3!!
my first thought was that it kinda referred to U - V - W that would explain the 3 as it would refer to the 3 dimensions beeing UVW. or its like you said and it refers to channel #3, so it would be uv1,uv2,uv3,... maybe tell us where you spotted that word
haikai, thank you so much man!<3<3<3 frustration solved:) I guess I should really hold my judgment to myself until I get to know zbrush better. Though I have to say it get's more and more impressive as I go.
I have a 256gb OCZ Vertex 3, from when they came out almost 3 years ago. I haven't had any issue with them, but I know there have been some issues with the vertex 3, and much more with the vertex 2 so I couldn't really recommend.
Don't forget you can access your brushes by making shortcuts to the 1, 2, 3...9 keys 1) press "b" 2) Ctrl+alt + left mouse click a brush and press "1, 2, 3 up to 9 " to store your brush 3) save config regularly.
There is a limit to the amount of shadow casting lights in Viewer. Only 3 shadow casting lights are supported, so if you have more than 3, any lights after the 3rd will not cast shadows. If you have 3 or less there may be some other problem, and more information would be good to have.
you can mask by UV position - just mess with the texcoords (eg. clamp them - theres better options but I'd need to have the editor open in front of me to do it) and use the result as a mask for a lerp (don't use switches/branching, its very bad for gpus) edit: knocked an example up in designer instead. this will give you a…
Hi. I imported mesh to UE4 and added FBX chunks. Now i want change physics parameters like mass, friction etc. separately for individual destruction chunks. How i can do that? I try using PhysX and download 3ds Max DCC plug-in for PhysX 3-3-3. But i don't know how use it.
Maya is 2.4, 2.5, etc. (depends on what version of Maya you're using) Blender is Python 3, There are some "breaking" differences between Pything 2.x and Python 3, so be sure just to learn the one your apps require, though you'll eventually be using Python 3 in the future. :)