yes it is. Sure not the only way but this is likely the method used back then for Mario 64. Maybe even less software back then was far from capable of what we can do today. Today you'd likely sculpt a character first in zbrush and then retopo in a modeling suite like max, maya or blender, but for the start try to use as…
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@Alex_J thank you for the reply. I checked and three.js doesn't support fbx blendshapes, which solves the future issue of compatibility. It is still puzzling how the fbx export didn't include the animation no matter where I imported it. Any help with that?