Hey guys, I am going to model a welding mask/helmet for this competition. I am designing it to fit all characters (with the probable except of Mr. Foster). Attached to this message are my references and 3 pictures of the progress.
True that, I always like the idea that he was basically "You know what!? FUCK EVERYTHING" because everyone else in that game was a huge asshole (with the notable exception of Pilot Lady).
That episode was great! Seems to be kicking off to a great start. Didn't really leave a lot open for next episode though, except for the note behind Gus' photograph. Well, that and the M60.
looks very interesting, you seriously should look at writing some native plugins. I've been using your chafer script and its great with the exception of its speed.
I have the same issue with all the obj I exported except the samples files by quixel. I use 3dsmax 2014 64bits and DDO 1.6. The settings in 3dsmax to export are:
Ubisoft distrtibutes development of its games across multiple studios - The Division is no exception and is being developed across three or more studios (another one of the being Reflections in Newcastle, as an example).
I really like this set, except for the blades, I think they look kind of silly, and maybe make the highligts on the trouser thingies a bit darker, other than that, fucking awesome!