Hi! So, what is this topic about? https://www.youtube.com/watch?v=2IyGmdCrDeg This brush material provides huge varieties of height/normal stamps with custom parameters. You don`t need a ton of alphas, you just need one tool. Feature list:- 4 Layers;- 33 Alpha presets and opportunity to use you custom alphas;- 11 unique…
hello, I had not had the opportunity to write in the forum, I introduce myself, I'm working on this. and there are a couple of things I want to learn how to add. (Sorry my bad English)
Helo guys I need help. I recently got a freelance work. I was told to go into cloud. When I did I clicked on the project. Selected a path directory but it says file creation failed. Even when it was an empty folder. Please help!!
Hello. I'm Artur and I'm open for new opportunities for remote work. I've got over 21 years of experience in CG working in Games and Movies production. Please check out my reels: https://www.youtube.com/watch?v=syhnAu2iicA https://youtu.be/cMwwHzavo4M Please contact me by Email: artur-huk@rt-pro.com Discord: arturhuk…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Hi every one. this is my latest project for school, a team and I are using the Oculus Rift to create a Architecture walk through of a office building. my main focus for the Project will be the kitchen. I am posting on here to receive criticism from the poly count community and would love for you guys to join me in the…
Hi, I am looking for an artist, who will prepare a low poly board based on attached artwork. Perfectly if an artist could paint needed textures on his own. If needed our 2d artists can help. It is important to keep the style and lighting from the illustration. Best regards, Michal
I don't use SPainter much but from your initial screen an description I looks like your material uses some tillable stretched noise using your original UV with some scaling factor . That way they never be looking perfectly seamless, mirrored or not . Besides any small height details turned to normal map are never in fact…