If you are a 3dsmax user and want 'soft blended booleans', could you please vote for this feature. I think better boolean support (especially something like Modo Meshfusion should be considered). When an idea gets more votes the likelihood of it being implemented increases. Autodesk is considering this but has other…
cool little clip from the hawken short being made for us. thought you guys might get a kick out of the tech the director is using. the low poly mechs and some environments/fx are just rendered strait out of udk, and comped in. and remember, its a well oiled man with idle hands that wields an axe while driving a mech that…
I don't have any technical experience so idk. I'm not quite sure I understand the SDF thing exactly but it does help with generating alphas for mips. Because the image contains the distances from the edge as pixel values, rather than just a binary mask, you can recover a more accurate alpha from that data when compressed.…
Cage is not good? idk if blender works with cages, you can try to straighten out the piece (looks like a line so) keep it flat then use "animation" or some other object deforming technique to put it back into that position. Bit advanced but better to get into that earlier than later so your life in the end will be much…
Well, the object already has a material applied named pipe_final (same as pipe_final.vmt) VMT"VertexLitGeneric"{"$basetexture" "models\weapons\pipe_final\pipe_final""$translucent" 1"$surfaceprop" "metal""$envmap" "env_cubemap""$envmapmask" "models\weapons\pipe_final\pipe_final_spec""$envmapcontrast" .5"$model" 1}…
painted over your arm idk im sure that parts WIP so this stuff will get taken care of. http://puu.sh/4vtUK.gif Main things that are bugging me about the arm - The bicep should look like its connecting at the head of the humerus. looks like its just running into the ribcage atm. he doesn't have wrists atm. the thumb needs…
@ Thanks! Well basically I got a texture that had a nice horizontal glow through the middle that was lighter then the rest, it makes it look like there is actually a light inside of the light cover. This is my emissive texture, hopefully this helps, I'm tired so idk if I made much sense :o @ Ganon: Not sure what you mean,…
I think I know what you're saying, I'll see if I can't fix it in the low poly after he's baked small update...I think his shoulders are too wide still...hmm I lost a whole day's worth of work (DAMN YOU MAYA!)...I save a lot, but decided to go a whole day at class without saving...awesome lol some of the thigh pad detail…
@Eric Chadwick. I see why you asked. I finaly bumped into an old thread and that solved the issue. So I assume max automatically tried to readjust gamma for incoming objects. I turned it off and it did the trick but everything got real dark so I turned it back on and it still looks good. Only issue is materials got wayyyy…
i like this the model style of texture its all great. something still bugs me a lil idk what it is. to me its a metal drone so the edges seem like they should be hard and sharper but that justs me. in my opinion i think you should give the lil bolts and the rotators for the legs a higher spec. the spec overall is great but…