Hey! These will look cool when finished. I think you've made your bevels on your first box too large. You're also missing key features, such as the box being made out of one mesh, and not being able to be opened. In the concept art, there is a view of the box open, and it would be cool as hell if your box could open up…
The cursor idea came from DC :) And yeah, it does open the possibility of full packs of them ... It's a fine line really : should they be packed for free as little bonus with a given set ... should they come in packages of 6 or 12 ... or should they be a standalone thing, as part of a chest opening scheme maybe ? ("open…
Some info about Epic's approach [they will post more detailed guide later AFAIK]: https://www.fxguide.com/featured/epics-unreal-engine-open-world-behind-the-scenes/ https://www.unrealengine.com/blog/creating-assets-for-open-world-demo https://www.unrealengine.com/blog/imperfection-for-perfection…
[ QUOTE ] The biggest thing I would say is be open and honest. [/ QUOTE ] I'd have to say that this can be a bit tricky. I've known people who were open and honest with people (without being a dickhead) who soon found themselves jobless. Sometimes circumstances are that your immediate superiors don't seem to have a good…
I feel this will be an excellent competition! Plenty of nice looking projects out there already, I especially enjoy the threads of Alex04se, WarrenM, Jellied Whales, Scampbell & Dawnson -- inspiring! I do not have much experience with environment art, but I still wish to make this one of the threads to watch. My Throne…
Works with max 2017. So it has to be a max problem. I have Goz working in 2018 but each time I transfer an object from ZBrush it still opens a new copy of max with an empty scene along side the already opened scene with the updated ztool. Ugh whut th frik!!!!! Imported a box and got into the max import settings (weird you…
The exact same issue happens with me. Im using Vista64, and I've surmised it's a Vista issue. I get the same lag sputtering with brushes, moving layers, drag selection...you name it. If I have Max open, it simply cannot allow me to have PS open and function 100% of the time accurately.…
I'm afraid I can't help you with your export/save as issue, but I can say in zbrush: import/export - is for importing a mesh that is not a Ztool. (ex. .obj) exporting is for exporting the Ztool (from ztool to .obj) open/saving - is for saving AND opening a ztool. (ex: something you've been sculpting in zbrush, a .ztl file)…
Select just the object you want and export this object to a new scene that contains nothing else. Open your scene that you want this single object in and import the scene you have created. You will notice that the import in Maya opens a browse box effectively only letting you import one Maya scene at a time, this is pretty…
Alright I've officially started making proxies. First here's the original concept, just to flesh out a sort of idea of what i was going for. I'm not a concept artist, the perspective's off and stuff. Just an idea, not an art book Concept of "The Core" And then after drawing out my design in illustrator I went through and…