Thanks for the reply! Unfortunately I can't use depth because it creates an outline around each blade of grass, which I don't want, and the stencil is buggy in stereo rendering on 4.27 so I can't mask it properly. That's why I set up the system to render the world normally, which allows me to avoid outlines on the grass or…
Perhaps a 2 month extension would've been better. it was on the poll, :( ah, Looks great either way & now you can be alleviated by an "final entry day". & make this even better. I still got one on the back burner that has been, i forget how many years now, but i do intend to get back to her so its all good when it happens…
Thanks for the reply! I fixed auto exposure; however, it was still too dark. I looked through the HDRIBackdrop properties and found the Intensity parameter. By default it sat at 1, but increasing it to 1000 gave me the result that I wanted, but I'm not sure if it's the right way to do it.
Ah, I thought it was Walnut Creek that moved to Redwood and Emeryville was the new one. Now I know! (Isn't one of them in Finland? No one ever talks about that one.) More on topic, I'm sad that Mythic was shut down and I am utterly unsurprised by it. I'm actually more surprised that it wasn't done earlier given EA's…
thanks for the advices @jmt In fact ,the shell are not moving parts ,its just a 3 liquid mix in a chamber the shell are not aligned with the barrel and the rear part is a comprimed air tank the air push three liquid into the chamber I agree that system look like too much to a classic revolver system I tried a other thing…
thanks guys, this was basically something a little extra to show off but I had a septic tank disaster over the weekend. I'm working on the art test now so any suggestions for marvel gags I could put into an alleyway scene? I already have graffiti tags for Stan and Morlocks, I was thinking of doing a Shepard Fairy Obey…
> Playing NG+ in Dark Souls > Ganking/Farming Invaders in the forest with a random summon I'm on a win streak until I'm Invaded by a Tank with Godly Poise, He and another character kill my phantom and try to kill me after but I pulled the plug and my saves all got corrupted. A good 200 total hours of play tme lost. No more…
Looks good. I know you may not be looking for crits and I understand it is a bit late, but you could cut the tris down significantly for each tank with no loss of silhouette and maybe be able to eek some more performance out of the game. After watching your video it seems like that it runs great as is, so ignore me! Will a…
@gsokol thank you very much, but something keeps bothering me... is not more efficient (in this case) by working with a triangle rather than having to close an entire edge loop across the model which will translate in more polycount. I mean something like this: also here i put concept of the tank: @cryrid thx, nope is not…