I was getting that error too and couldn't find the area to log out and log back in. What I did was use another browser (IE instead of Chrome iirc) and it worked as it should have.
Didn't even know this thing was still around, is it even in development anymore? I'd try Bitmap2Material if I were you. Haven't used crazybump in ages but iirc B2M functions very similarly.
Found it. Not sure if it works though. Good luck! http://ericchadwick.com/examples/files/skintools1-33.zip IIRC SkinOrDie had something similar, the Average Weights function. Might be worth a look.
its friending minded. a tool to keep in touch with people you know irl, to share and distribute information, etc. i friend bands or entities i want to support and hear news from.
IIRC the biggest differences in the templates are the skydome (material) and the dominant directional light. Why not delete those in your scene and copy them FROM the template and INTO your scene? you'll have to rebake, of course.
Iirc, you can disable the bones in Max, then make sure they're not referenced by a Skin modifier, which tells the exporter to export them as bones. You could also try Fbx, or GoZ.
iirc we're using that sort of number on ps4 characters Most of the enemies will have a lot less detail and there will be LOD rigs so it's not like they're dealing with 20 full catwoman rigs at once
It's something to do with the Layer palette- you may have a duplicate Layer. I had this happen once, but I never figured it out unfortunately. IIRC I just had to reboot zbrush.
Bummed I missed out on the meet-up. So many secret parties! But I did stop by the Quixel/Vertex booth a couple times, was pretty rad seeing PC faces IRL.