Agreed with Flat Face. Definitely think about the context that you envision for this asset. Think about how much screen space it will take up and how the player will interact with it. e.g. will it take up the whole screen and will the player get to visually analyse it for as long as they want? or will it be a small prop…
I met a traveler on a green foreign forum page He seems to learn a
lot through his experience and age My hat is off for
any wisdom to be spare. End even no need for any goat sacrifices as a fare for gods to please
them in my sake , to be awake and drive beyond
what lurking evil might be there. At first it might pretending…
May be old but I just saw the magazine today: http://www.beyondunreal.com/main/future/envy.php If my eye is trained as well as I think, those concept art scans look like our own Hawkprey's work.
Hello, I made a game asset based off of Jeff Zugale's concept art for Evolve. Id love some critique :smile: https://sketchfab.com/3d-models/scifi-monitor-bd234987eb774d35a32a67ddbafa5d2b
I'm a student trying to improve an ostrich rig that I'll be using in an upcoming creature animation course. The neck currently feels very difficult to pose and animate. In the attached screen recording, you can see the behavior I'm struggling with. The controls technically work, but getting clean neck poses requires…