Were looking for a Game Artist to join our team here in Calgary. Details below: Senior Artist All-Rounder Salary: DOE RESPONSIBILITIES: - Creating high quality art work and ingame assets. - General 2D game art as required. - Understanding and facilitating the Lead Artists vision and marketing artwork requests. SKILLS…
Greetings, I'm making a car asset for use with game engines. Currently, I have a 256x256 texture map assigned, to give the car model a pixel art look. The car is meant to have a LOD variation model, and a separate interior view model. It will also have different paintjob options. The entirety of the car model is already UV…
Hi, we built a little “HUD Kit” for FPS games. It’s basically a PSD layout of a HUD (since we‘re just UI designers) and can be downloaded here: www.hudkit.monolytic.net The intention is to create a collection of simple UI elements everyone can use for early stages. The question for us is: Is this useful for anyone? :) We…
Ye was gonna say the same thing, looks like he'd have trouble lifting his arms up. Deadwood mans coming on sweet, I just want to see a proper lit version now :D (I really need to get around to watching that show)
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
Welcome! Overall it’s a really nice looking scene. :) One thing that stood out to me is the focal point. Right now, the bridge and the stone lantern both draw a similar amount of attention, so it’s a bit unclear where the viewer’s eye should settle first. You could maybe push one of them more as the primary focus, either…
Loving this but I believe the muddy colors get in the way. Don't make skin just darker brown in the shadows - it moves towards red due to subsurface scattering. Most shadows on skin are slightly glowing red and there is a clear red subsurface band along the shadow terminator. You can research but let me know if you'd like…
I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
Sorry for not getting back to you, especially after you posted your unlit/lit modes. I was in my final crunch weeks so I was pretty busy. Thanks again for posting those images, they gave some great insight. Looking at your recent image, I've listed 3 main points. Your sky needs to be brighter so you can silhouette the…