i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
I'm building this surface in Blender and want the face division here to be more natural and reasonable. Could you tell me if my current topology is correct? Are there any better ways to split the faces? I can't share the full model since the product is still in progress. I’ve tried many solutions on my own but haven’t…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
Completed the 26 hours Course from Kaan Alpar "Unreal Engine 5 C++ Game Development" today, learned quite a few things :p I'll be advancing to the 50 hours "Unreal Engine 5 C++ The Ultimate Game Developer Course" from Stephen Ulibarri next, but I'm still available :) (although of course, part of my time will be dedicated…
Agree! If you check out The Ascent, you'll see how they pushed this idea of procedural/modular content even further into a fully-fleshed out game. https://gdcvault.com/play/1027800/Building-the-World-of-The
I think it's really important to design a narrative before creating an image. What is the image trying to communicate to the viewer? Defining this will allow you to make decisions about how to arrange the scene, where to put the camera, how to light it, etc. Without a clear goal, the viewer is left wondering why they are…