After a few months of picking at this and pulling everything I've learnt together, I finally made an ArtStation blog post about getting xgen strands into UE5! You can check it out here: https://www.artstation.com/blogs/leahmcewen/wBYX4/xgen-to-unreal-engine-5-breakdown-simulation-setup Along with the finished strand assets…
I was just catching up on my gaming news when I saw this rather interesting article posted on gamespot. http://www.gamespot.com/news/crytek-crysis-3-is-maxing-out-current-gen-6401405 [ame=" https://www.youtube.com/watch?v=Mb4H40Vatrs&feature=g-high-u"]GS News - Crytek: Crysis 3 maxes out current gen consoles -…
A lot of great points Mark. I've been struggling to communicate my thoughts on this sort of next-gen not really feeling next gen thing. As a consumer I could care less about graphical improvements, some of my favorite all time games do not have the highest end graphics(TF2, Journey). But I do enjoy games like BF3, but…
Roshi XGEN hair This is a personal project on a Realistic version of Master Roshi, Also a personal study on facial hair and XGEN hair process in Maya. I hope you like it. Next step is to fully realize it the piece with skin shader and lighting, stay tuned! Modeled in Zbrush. Hair done in XGEN maya with Arnold shader.…
Yup, you guys are absolutely right, it can easily be reduced. But current gen is not my intentions. I'll post the wireframe along with an update later. I would like to push the geometery and textures over the current gen limitations in an effort to see what I can pull off. I can easily reduce the specs to accommodate for…
good point KDR i think they are pricey in relation to the excitment factor they produce (except for Nintendo IMO), they seam to provide little extra apart from more. last gen made games that werent possible befor possible (GTA, Halo for eg)next-gen doesnt seam to be providing genre busters yet, maybe time will tell.…
Little update on what I have been working on this project lately. Got hair cards and strand designs done. Used XGen for the strand design and used curves and a few maya plugins for placing hair cards individually. I also created a hair cap and baked XGen hair to the cap using XNormals. I am still in the process of learning…
Durga will be in the same style as the tiger -- basically as realistic as I can manage. Although she's got a ton of details with the saree and the jewelry, I hope it won't take me as long the tiger since I have more or less done everything before that I will be doing with her. Not too much to experiment with, I should be…
You cannot always switch discs. It's ok for a game with levels, where you start in one place and never go back there. It is not fine for single player games. I know of several developers, working on several games that have already had to downsize the game to get it to fit. The article is wrong is one MAJOR assumption - it…