Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
I love the new pallet texture ! its great ! I really like all the small details you put into it to bring it to life. Now your Barrel is an improvement, the colour spec reads well. If you can try to make a spec power map. and push the overall strength of the spec. >The highlights are too extreme in the diffuse, ton it down…
Played around with the rigging to get this in game to test. I may have to fiddle with the positioning of the wings to avoid clipping on the ridges on his/her back. There are a few different rigging set ups I can try with these wings so I will see what works best. No masks yet but hopefully I can have them finished in the…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
The Xfiles pilot/premiere was not any better than this. Given a few episodes, I think the Fringe can really start to kick ass. The thing that kept getting me though was Michael Giacchino's score for the show. Every time it was a commercial break I thought I was going to that *THUD* from LOST. haha. He brings a similar…
It mostly depends on how you want that bit of the costume to behave. The simlpest way is to bind to the spine and accept that the ring may deform as the spine bends - you can always make sure that the ring has the same weighting and it will not distort in shape though, which will help it not look broken. The more complex…
Hey folks, I figured it was worth a post--hopefully it's not too Spam-y: A bunch of independent developers, myself included, are throwing one gigantic sale. You can check it out here: http://notonsteam.com/ There's about 60 different games, each ranging from 25% off to 100% off (yes, free) and there's a crazy range of…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…