hey thanks guys! I'm working hard on the skin texture and eyes. Hopefully ill be able to post an update soon. PPBle 3D - thank you! Stirls - hey thanks Man! Really glad you like it. pongstah - thanks! Mr Significant - Thanks! Hope to release more soon. codyaq2 - Hey! It's my first time using Vray for a project(well, along…
JadeEyePanda: Yep, that makes sense! :) kosh_fotsirk: Yeah good point, it's becoming a lot clearer since I put the ears in place and have the eyes as a seperate subtool. I changed a lot since the last update, still have to fix the lips, eyes and the ears some more. Does the jawline look ok or too strong/not blended enough?…
Am I in heaven?? You guys are AWESOME! JadeEyePanda seriously thanks. I wrote down all the tips and pointers you gave me and I'll start figure drawing as you and BagelHero suggested, I assume practicing this will also help me to better my eye for shapes.. And BagelHero you are totally right, I lack a lot of knowledge and…
JadeEyePanda - Thanks for the crits, and I'll be sure to make things pretty rough. The matcap is definitely too shiny. I'll be sure to use a different one for the next render. GrungyStudios - Haha. I don't even know what to say man. Giacomo X - Thanks for the crits. I was thinking the same thing with the craters edge. It's…
@yodude It's ok. Yeah, i'm making Clem in her early 20s. More curly hair noted and i'll try to give her hat later on. Thank you for your kind words. @Jadeeyepanda I'm on it.:thumbup: And the reason i'm not putting her hat in the first place is probably because of this picture Without her hat, i think she looks so friggin…
ysalex: Thanks man. Actually your thread made me want to do this in the first place haha. JadeEyePanda: That's exactly what it is. :) Tits, erroldynamic: Thanks. I was trying to make it look like she's had a rough life, hopefully it comes across. slosh: Yeah, it's MD with an alpha applied. future-fiction: Thanks bud.…
Stirls - Its up :D And i saw your comment, yes we have to get the proposal underway LOL Crazy_Pixel - Thanks man :D :D JadeEyePanda - No not just that, I have a tileable hairstrand normal map I made that i put into the detail normal map part. And I used the albedo map as the specular and skin settings as well I learned…
@JadeEyePanda - I dont have any specific brushes or alphas for cloth. It just takes a lot of tweaking until things look right. I stick to clay buildup, formsoft and standard most of the time. As for my texturing, here's a breakdown of the base setup for a character I did a while ago -…
@Paul: Thank you and yes i will keep on posting. I like your doors :) @JadeEyePanda: Thanks at the moment i starting to work on the texture, it wont be like that in the final. @joeriv: yeah, i´m used to post smaller images due to other forums behavior and my hostspace... Also i guess it don´t worth it at the moment to post…
Reviews and cretiques wanted Hey guys, Im relatively new to posting and getting my work out there to be seen. (I know that is important) I dont get to work on my stuff too often, but I am working on that. So here it is! The character is Urgot from League of legends. Changing him into/ merging his concept with the well…