* Convert a UV vertex selection to a Geometry vertex selection * The resulted Geo vertex select and now convert to UV selected verts * substract your inital edge to vertex UV selection you should have the counter vertex selection in UV space which you can convert back to an edge selection. In TexTools (open mzp with ZIP…
Okay, so I get that you value your prestigious studio and believe an artist should feel honoured just to be chosen for an art test, but at the same time you should be establishing trust and respect with your future employee by compensating them for their time - especially if this position is so important to you! I can't…
What you need to be aware of is the concept of "object transformations". For instance, if you import a model into a 3d program and notice that it is opening as 10 times bigger than your reference character, you obviously want to scale it down but you also want to make sure to apply (also sometimes referred to as "reset")…
Umm, you realize the old Win 7 version no longer works in 8? There is a different attack using the registry, but it then adds a delay to your clicks. So its really not a solution. The original poster has every right to start a petition. Using facebook though seems very unorganized. I would suggest using that facebook page…
Sorry I didn't mean to ignore a couple ideas here. So here is my feedback on those. Using abs() wouldn't help because the scale and rotation are linked mathematically (in the transform). Just getting the positive scale values was never really the issue since it was the rotations that I needed. Reset XForm was my first step…
dark horizon is one of my favorites here. D_H now isn't it. i've watched that video when i was learning how to texture about a year ago. not sure how he goes about it. i noticed he painted in blend modes directly, that was fun to play with, and i adopted his use of swatches. what you describe is exactly how you would get…
Hi everyone! I’m Jean-Luc Hernandez, a freelance 3D artist focusing on stylized asset creation for video games. I specialize in PBR texturing (Substance Painter) and hand-painted rendering, working mainly with Unreal Engine 5 and Unity. 🛠️ What I do: * Stylized 3D props & environment assets * Game-ready topology & UVs *…
Hey! These will look cool when finished. I think you've made your bevels on your first box too large. You're also missing key features, such as the box being made out of one mesh, and not being able to be opened. In the concept art, there is a view of the box open, and it would be cool as hell if your box could open up…