Keep in mind that it might create a skinning nightmare for whoever has to rig that mesh up. Typically having one contiguous mesh is better for characters than having stacks of layered polys that could come busting out or deform oddly once the character starts moving. For example: Just deleting those polys will help reduce…
this is question thread but will update with my findings as I go problem is that i try to make sure that dark skin type faces remain legible. with unreals default tone mapping if you are any darker than light-skinned it becomes difficult to read faces. the low values just seem too dark. In Maya if i set tone mapper to Log…
Hello! For a long time I have been thinking to switch my profesional career. I have been working doing architecture visualizations for some years. I know that in the cinema industry, people are very specialized in single roles, while in archiviz people tend to do the whole project from 0 till the end. So I am used to…
I totally understand, the thing with ICE is they have a long roadmap with implementation in all aspects of the program. They are focusing on FX first then moving into animation/rigging and eventually modeling. The premium suite from what I have read is eventually coming, but right now in the western market Softimage just…
i awlays loved that in metal gear solid,if you went into fisrt person and stared at the red head helping you she would start to turn red,her body langauge also became more kinda nervous and shed asked you why are you staring at her. hehe you dont earn the name solid snake without a reason
GCMP , that makes sense.. I was finding that this method was interesting because of the more experimental style of not sticking completely to the sketch. Below are some wip, and as you can see the progression is way off the sketch so far. BUt, i am enjoying this and i love where its headed! Its interesting to see what…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
moves make way more money because more people watch movies and they dont rely on dvd sales(the product you claim to be cheaper).. they get box office sales.. games has nothing to compare.. they use to back in the good ol arcade days.. a game would make a hefty profit in the arcade then make a console port and really…