For this technique, the final low is exactly as shown in the video (hard edges driven by the design), and the final UVs have inner split spacing in all the corresponding places. The increase in verts (geo or UVs) compared to a smooth model and/or compared to continuous UVs has never been an issue in any engine. This is a…
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Title says it all mostly. I hope this means TimeSplitters 4 can now continue production. Link to the article: http://www.shacknews.com/onearticle.x/57079
Regarding the firefly and continuity of professional renders. Are you talking about videos or stills? I rendered in 5.0 for my last portfolio project and at least the stills did not seem to vary (with lumen).