Hey guy, I am working on a project that uses a voxel like style. Currently using Qubicle. Now the app exports every qube as a seperate cube, which off course makes sense for a voxel app. However exporting to .obj gives the option to remove the insides of a mesh, remove lamina faces and what not. That's nice. However it…
Just some random thoughts, maybe you should try it out see if that changes anything. . Include frame 65 in your fbx export. When I tried to remove the last frame of my run animation to have something that loops perfectly, that's when I noticed some hicup in my cycle. Not sure if I was hallucinating, but who knows, maybe…
@glottis8: Thanks for the pics, ye my moon was just a placeholder there to see if i could get away with having a moon...which i didnt. : P @serp: Added grime/dirt to it, but because the ground has a displacement map it is gonna look like it pops out. I will fiddle around with it but atm i don't have an clue to fix it more…
Site looks nice Take the user directly to the portfolio. Home page is unnecessary. I like that I can click through the whole portfolio with the current gallery setup. However, it buries your pieces into this format. I was surprised to see whole UDK levels after a few simple props. One argument here is ordering your pieces…
Hey, i might be able to help with some of those question but not all: 2. You can have more then one separate piece of mesh, if you know what I mean. The teeth don't have to be physically linked to the head for instance but of course its a good idea to have them as a element of the mesh for easy selection. Also, if you are…
Okay, well. First and foremost; your portfolio is quite unintelligible! Do you have an Artstation? If not, get one, if so, link it. In the meantime I'll crit your layout and what I can see; * I'm not going to watch any videos until I know it's worth my time, for a position where it's likely that your work is static.…
let's try and keep this thread on topic and not decry the horrible injustices and double standards OMG WTF USA. this could really be a landmark case as relates to games and mods, and the ingredients are perfectly set up for one of those hairy precendence-setting cases, too. on the one hand, all the content is already in…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
ive been messing with the lighting and decided now to leave it for today and press on with all the missing textures and assets. I know CGLEWIS said if i use a skylight with a higher value I would get softer shadows that doesnt seem to be the case. I hate these hard and rather disgusting shadows. The object do have a rough…
Regarding the cage being identical to the lowpoly: It's not the size or even the shape of the two that needs to be identical. Every vert is listed in a specific order for any given program to read - adding or removing a vert, connecting two together or removing an existing edge will re-order those verts. If the vert order…