Here is what I would do step by step. First collapse the history stack down to Editable Poly. To your base object apply push (leave it at zero)then apply a symmetry sandwich. Apply Symmetry, apply Edit Poly and apply another Symmetry on top. Your history stack should look like this: Symmetry (this allows you to see the…
Ubisoft Montreal hires juniors all the time, I don't think most job postings on their site specifically state junior or intermediate, as ubisoft classifies hires by a level system based on experience level. a junior would be referred to as a artist - level 1, and a senior would be a artist - level 3 or 4. But they…
You'll need UVs to work with NDO or DDO, as they're both Photoshop-based applications, and anything you're planning to process through Photoshop will require a UV layout to apply to. The high-poly workflow would be to add your UVs to this project, create any normal details if needed with a bake or with NDO, and then…
Any monkey can google an image and apply it to a mesh. If you're putting together together you need to show a skill, such as modeling and/or texturing. Here are your new rules: you can't use pictures (short of reference) and you can't use crazybump. Sure they are great tools, but they are also currently the most abused. As…
It's all about refinement and polish. This site still needs some. I'm not as down on flash as some of the other members here. (what's with all the Flash-hate?) But I do agree that Flash probably isn't the best choice for an on-line art portfolio. Traditional web coding will serve you better for this purpose. Even though I…
Hi it's been some time but here is what I have done from my last progress and reading week . With some great tutorials shared by Niel , i went on to sculpt some of my sets and textured them. I textured one of the tables and created a smart material from it and apply on other props as from what i know and what I've seen…
@Operator I'll play devil's advocate and say that I sometimes you can be learning without showing improvement in your work. I know that when I first started drawing I barely showed any improvement for months and I was studying upwards of 14 hours a day for 7 days a week. Sometimes it takes a long time to transfer that…
I'd like to share some really good advice I was given last week by my buddy in HR at Codemasters. The department gets around 250 applications every month, just for artists. They hardly bother clicking on links as half of the stuff is crap, amateur work. Applying straight to the company by post and maybe spending some time…
Note, I'm posting this before reading the entire thread. But I saw some mention of machine learning and wanted to share a practical example of it being applied to game rendering. Neural Network (Screen Space) Ambient Occlusion http://theorangeduck.com/media/uploads/other_stuff/nnao.pdf…
The problem is caused
by the service called: "Protexis
Licensing V2 service" All you need to do is enable that service before opening coreldraw. All you
have to do isSTART>;RUN>;services.msc OR Right click My computer; select manage ;
in the tree view, select services and
applications, then expand hirachy select services…