I have an fbx scene in marmoset that has spotlights that are key framed to be blue, When I import them they turn white. When I turn them back to blue and press play on the playhead they turn white. I've tried key framing them, reimporting them, nothing works. Any suggestions?
Kudos on the work, and welcome to Polycount! I worked 6 years at Wayfair, helping lead the 3D team to make environments and renders like this. We developed a bunch of guidelines for how to make and light and shoot scenes. First thing, the lighting is very warm, not matching the reference. I’d suggest adjusting it brighter,…
I had i little think and maybe the right side of it... screen, light and optical sensor optional. Dunno if it works... there is a WW2 german gun like this 90 degree magzine, use that mechanism?
What an awesome contest! I'm excited to give good ol' Mason Archer some fearsome new equipment. I'm aiming to make a helmet and a standard crossobow for this guy. I've gathered some reference images on my pinterest pages here: http://www.pinterest.com/gticopeland/crossbow-reference/ and here:…
i'm not that much into the whole environment process so all my answers might not be totally right, so what i know Manuel is baking the lightmaps with maya, i built a directional lightmap shader that takes the normalmap into account for blending the lightmaps, i did this with the help of some technical documents from…
Had some time over the holiday so i decided to work on some of my own stuff and improve my texturing skills. Any comments or ideas on how to make it better would be great. I have it in UDK but i need to find a good way to display it. Tri count is 6,455 and all my textures are at 2048.