Yes the direct lighting should remove the AO, however the AO debug view does not take that into account, so it does still happen unless you manually put the AO into the diffuse The HDRP Micro shadows expect correct AO Maps and will heavily overdo the shadowing if the AO maps are overdone by default. Nr 2 looks the most…
Hello guys this is my first time participating, a bit late to the party, but I have been pretty tied up. here's what I cooked up. I usually work on the low poly first but thought to do the high poly this time removed the subdivisions to create the low poly, I know the polycount could be reduced further but at this point I…
Information You Should Know About the Polycount Forum Here are some things you should know about the Polycount Forum. New Members Welcome to Polycount! Please reply to this thread with a little info about yourself. Can't send messages? You need to confirm your email address before you can send private messages, change your…
Yea anyone using loops and rings is crazy... all those dumb bastards have it backwards, how dare they think to mimic the underlying muscle structure and open their work flow to easy and simple ways of working, crazy I tell you! =P Saving a few polys isn't all its was cracked up to be back in the day. Most processors, yes…
I wouldn't worry about it, I think it would send a stronger signal if you actually removed it and pages started writing "video removed after pressure" The Elderscrolls has been the haven of second-life players since morrowind, I'm sure there'll be some even more morbid stuff for fox to hate down on. In terms of fox new…
Those don't look like seams, they look like projection errors from your cage not being far enough from your high poly mesh. Try pushing your cage out in those spots and see if it improves Edit: Also that's a pretty crazy unwrap, unless your character is going to need to remove the armor at some point then you should just…
My first instinct would be to make them chunkier. I feel like that would vibe better with how chunky the first read on the wood grain is. Then maybe even modify the geo and remove a chunk on one or both of them to make it super intentional. Removing them could be fine too if you wanted a fresh-out-the-box look. But, having…
Very crisp nicely reading textures. Really liking this. I also like that you've hit the "masses don't read text" issue by commenting straight on to the pics :D I liked the extra beams around the door that you removed. Maybe too much but personally I think you've removed a bit too much. I'd also try maybe cutting the lower…
Great ! Wrong blog link tho ? Currently, it is coupled with the ctrl key. drag & drop : adds to a set, removes from the other ctrl+ drag & drop : adds to a set, lets a copy in the other. It would be more logic to use shift key instead of control, because it's the one used to duplicate object in the view. Same behavior with…
I second the advice. Long triangles can also introduce shading issues. So here better aim for a cleaner topology instead. The golden rule is as few geometry as possible, but as much as needed. And here the extra geometry would be needed. Edge loops can with a few common techniques also be send in other directions ... As a…