Hi every one! It's been a while since the last time I posted here. I'm happy with the overall proportions. I wasted quite some time on the hair. It's taking way longer than I expected but I feel like I'm slowly getting there. Would appreciate some feedback at this stage. @JoseGR Welcome to the challenge! You're off to a…
I disagree, if that one bad segment means I cannot complete the game at all then the whole game is a bad game regardless of the fact that the rest of it was fun. You wouldnt tell your friends to watch a film that you know they cant see the ending of even if the main bulk of the film is enjoyable.I do still recommend the…
His comments were uncalled for and inappropriate, I will agree with you there. But half of the Cav's offense was them standing around staring at Lebron, waiting for him to make something happen. Its unfortunate but he will always be compared to Jordan, yet the fact is that Jordan was surrounded by so much more talent than…
I think anyone who has ever worked on a true next gen game as a high poly modeler, knows that floating bits is the way to go. All of Kenneth Scott's Doom 3 high poly models were COVERED in floaty bits. Every piece of high poly I've made in the past two years has had floaty bits. In fact most objects in the real world…
It's up to you If you want to get all depressed by that quote Josh. However, well written and thought provoking though it is, remember: it's also looking at 'working in the bizz' from a very particular ( and pessimistic ) perspective. Sure, the way it's described in that paragraph is one way to look at it. But its the…
Well, I've checked the files and here is what I think. Just as I thought, it is not the artifact in a general sense — the baking works just fine. Actually, what you're getting is a correct result from a technical perspective of baking with such lowpoly/highpoly combination. The question is — why exactly it bakes like this?…
Yeah this is definitely canceled. Whatever got worse ratings between this and V was getting canned. I really liked the cast, premise, etc. I watched all the episodes this season. I think they were trying a bit too hard to be a Lost-placement and now their own show for viewers. They really got too scifi too fast for people…
I'll recommend the opposite. Do a scene with many similar elements, so you develop some methods while working on them. It will be natural then to find a good method for 30 similar rocks, 20 clean devices in the interior. You will check out Designer or Painter, try generating detail for computers in NDO - something you…
Very true, jeffro! I think after this past 3 day weekend of telling our family & friends, we kind of got burned out on the whole thing you know? Ahh, that'll be a nice story to tell the kid in 10 years..'when we told everyone we were pregnant with you, we got really sick of it really fast.' hehehehe
finally able to find time last night to finish modeling all this noise to a somewhat satisfactory level. Gotta get back to finishing Cheadle and then texture both of these slop buckets. uploaded a crack speed turntable to youtube... and it is stupid fast, youtube jacked it up hard with the timing... so if you want to scrub…