exactly. There's nothing wrong with doing any work for money, but a persons personal aspirations and desires will always determine your level of happiness doing so. I personally want to make games more than I want to make money, and if I was working in a company that had the kind of leverage as IW I would feel a loss of…
I managed to fix it! Turns out, when I created the joints for the arm, I mistakenly translated them instead of just rotating them into place, thus breaking the virtual plane. Had to learn the hard way, but at least I got the problem solved.
before trying to solve a problem first i'd want to quantify the problem to see if it is a problem or not for games at this level i'm not sure that 450,000 angry redditors means anything, if that is even a real number to begin with and given the nature of the complaints and its close ties to the sort of culture war nonsense…
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
Thanks for the expansions :) One thing that I think is close to solving specular edge problems like you mention is having a geometric + normal map -> effective roughness conversion like Valve's Advanced VR presentation (I linked that earler up the page) and UE4's "Composite Texture" for that matter. There is no equation…
Sage: LOL Ok, solve this simple problem "A pangram is a sentence which contains every letter of the alphabet. A self-documenting pangram is one which follows the general format of: This sentence contains <number> a's, <number> b's, <number> c's, ... For example: Only a fool would check that this sentence contains exactly…
I didn't respond like that because I was upset, it was to emphasize a point that you seem reluctant to acknowledge. Like so many beginners determined to run before they can walk, you have your mind set on making something new (or at least unusual), but without taking the time to establish a solid understanding of…
Speaking of better then MotionBuilder, During one of the skyline autodesk demos, Ikinema was being used instead of HIK in Skyline. Powering Maya animation solving in a Sony engine for the demo was a cool demonstration by ikinema. What was really surprising was Autodesk's own introduction to Ikinema where they propose: that…
i deleted one of the high sub divs and tried the optimize points order suggestion, it said it went from 55% efficiency to 88%. The texture however still came out crazy. i also tried cycle uv which seemed to help a bit but, once again, the texture is still comming out wrong iv also now noticed that when i use the morph uv…
Hey @BIGTIMEMASTER , thanks for your answer ! I always try to find a solution by myself before coming to polycount. I did type that error into google and I obtained a few solutions, which I've tried, and they did not work (I was still getting the same error line and it was still impossible for me to have my door model back…