Hey everyone! I'm making a concept piece to base my next 3D environment off of, and I would love to get some feedback. What is working so far, what isn't, anything that catches your eye. Thanks a ton in advance! -Eric Kilkenny
Thanks for the reply Eric. Quite strange, it's randomly working now though! May have been resolved by converting to emesh>epoly but I'm not certain. I'll repost here if anything crops up again with it.
thanks Eric maybe thats what it is, is there any way to fix this problem? I suppose I just need a better obj exporter. :/ tried using the riptide exporter for c4d objs and the errors are still there :(
Cheers, Eric, I'll look into that tonight. I was able to install the older versions but it was refusing to accept the license key it provided me (Which was sent from Autodesk). So I resorted to the latest version.
@Eric Chadwick - Thank you, this is very useful feedback! I now see clearly that would be much better =) EDIT: I updated the image with new topology, I tried to follow your feedback.
Eric is right i used the Composite Map in the Diffuse Channel not the Composite Material. Just pick a standard material and add a Composite Map in the Diffuse and you get what you see in my Screenshot.
Eric - It's an English PS version, there should be plenty of memory as happens at start, I can't find anything that would be blocking ddo, and previous non suite versions of DDO worked just fine for me.
@Eric Chadwick I just checked all my cookies in Firefox, and for some reason I had about 20 cookies created by Polycount. I deleted them all and we will see if that helps.
Hi Eric, the grab looks a little too blury. I have leveled my masks to be really sharp. If i sharpen any mor ei have no antialiasign left, but i can try that.
Eric beat me to it. Make sure your uvs are in 0 to 1 space as well. I just did a test and it seems to work. I attached the test scene. It's just cylinders baking to a plane.