you mean the polydraw panel ? you might accidentally disable it, to enable it again, select freeform tab, right click on the ribbon > Show panel > check polydraw in case you deleted it from ribbon config ( which most likely not ) you can always reset the ribbon to default
If you want to use "harden edges" as a way of controlling your edges, make sure you have "preserve hard edges" enabled in your smoothing options, lol. Same thing with creasing. honestly though, you're probably gonna get better results just by inserting edgeloops.
I was looking for a tablet today and someone pointed me at the Jot Touch stylus for iPad. Pressure sensitive and the reviews seems solid. It arrives tomorrow, so we'll see. I already have an iPad 3, so $100 for a stylus to enable me to paint on it seems worth a shot!
how laggy does your compy get on that alien in 3d coat beatkitano, and what are your specs, my compy always feels laggy with voxels, and i think i have cuda enabled too.... 2.5ghz core2quad 8gig ram, 64bit vista, geforce gt230 here
Think I figured a way around it. One must first disable turtle. Then copy the model. Then hit file -> new. Paste the model. And export that version in the new scene with turtle never having been enabled in that scene. If you export that obj it comes into quixel ok so far.
Try unchecking the "tangent" setting of your static mesh when importing it in UDK, just keep the "explicit normal" setting enabled. I suggest to look at these thread (and to read everything) : http://www.polycount.com/forum/showthread.php?p=1777252#post1777252 http://www.polycount.com/forum/showthread.php?t=116474
hehe basically it boils down to : there is a bug/false claim about the Nvidia display driver, stating that they support full2D/3D acceleration in portrait mode, but they really dont. Somehow enabling mouse trails seems to help with the issue. I think older drivers were fine but the latest one are not ...
Switcher enables Maya viewport controls in 3dsmax along with bunch of other familiar things. I haven't tried but can you switch viewport nav in Maya? I've always just gone with default and adjusted fine after a few min but would be cool to be able to change it around.
I don't know what map caps are? :s I was talking about just the normal little lighting ones down bottom. If theres any other ways to improve renders and the like, maybe like how we can enable AO etc, that would be cool too.
Most likely, you have the RLE compression enabled and/or your Photoshop is saving your textures with a color profile correction (this could be SRGB correction or Gamma correction). Make sure you disable anything and everything on PS during saving, since that will screw up your normal maps.