Alex_J, I believe this phrase can summarize this post very well: "It's probably pointless to make any general suggestion. If you have a specific project and goal in mind, it may be possible to consider how certain tools could help." And if I share the same opinion as you, I think that creating modular pieces, which are…
Some thoughts here, a bit personal, so please read it only if you want to. Was 7 weeks of sweat and tears trying to make this happen, as I decided to design an environment on my own, and I'm certainly not that much of a good concept artist. On top of that, I wanted to show people that I can create the production level of…
Just lead the edges in a way that they form an arch. So you can spit that part in the uvmap and align it horizontally to a tiling brick texture. Basically, add an extra edge loop at the spit. The cylinderical parts of the castle could be slit up like 1/8 1/4 1/16 etc. You can make a curved wall with a window hole and one…
Today was shaders shaders shaders and a lot of playing with shapes. I Played with the shapes and scale a bit, and added a couple more rocks. Something about the shape language isn't reading to me and I can't tell if it's the lighting or the meshes. I'm going to be experimenting a lot tomorrow. I also think it might just be…
I know it's been a good while since I last updated this thread. Things have been insanely busy for us at Monochrome, and that is a good thing! GDC was an absolute blast! Lots of very positive feedback and had the pleasure of meeting a few fellow Polycounters at our GDC Play booth! (rev_el, Cholden, felipefrango to name a…
Hey Alex. It's a bit tough for me to critique your folio without knowing what your goals are. For instance: If you want to be an environment artist at a large studio, I'd recommend dropping the clothing and box designs, and invest in learning some lighting techniques for your scenes. It's good that you have them in toolbag…
The more traditional approach don't use sculpting, but I saw some handpainted textures which utilize baked textures from sculpted version of the object to improve the quality. But definitly not a must-have. The 3d paint functionality of blender is really useful. But many artist paint their textures in photoshop. If you…
I suggest considering becoming a Houdini specialist, doing wild environment/prop/architecture stuff like the fx scenes from Inception. Houdini is quite technical, but ultimately is an art tool that can benefit from the user's knowledge of programming. Put plenty of effort into learning how to make and alter modular…
Thank you both for the advice! I'm not sure if I'm grasping this right but it basically sounds like you're both (as well as the tutorial) giving the same advice, right? the reoccuring sides can be made by just making one "wall" , and duplicating it all around as needed, leaving a gap for the steps. module pieces, correct?…
Hi everyone, This is a high poly gorka clothing project that has been "sitting in the drawer" for quite a while. I created this piece to practice using Marvelous Designer and to research various marketplaces. I aimed to make this character modular, allowing for various combinations and customizations. My Artstation page