Haha well, I actually went out and bought an Ikea "hand crank" desk 2 ish years ago for my home office. Works fine if you're a cheapskate like me :D I´ve seen used electrical ones on company sales, but I´m satisfied enough not to switch. I stand, or sit on a high bar stool when working. If I game or do other non work…
It's best to have the lowest subdivision level in ZBrush being the final low poly. That way you'll get both high poly and low poly sharing the same exact positions of expressions for wrinkle map bakings. For example, my workflow is to sculpt the character's head with whatever topology is good for sculpting, all the way to…
I did simplify it a bit, Shown in a screenshot below So the way this is setup is just a quick thing to make it easier for me to adjust the SSS mask on the fly until I have the definitive ones ( and this helps me because I don't need to have a specific SSS map for all my foliage just yet, this allows quick iteration ) So…
Thanks, guys. I appreciate the feedback. It seems like every character I make is better than the last one. I just sometimes get a bit discouraged by some of the insane details I see people coming up with. Sometimes it's so hard to be original, you know? It so common to see characters covered in skulls or dragons, or…
I think what he means by proficient is when you feel that your art, and the vision you had of your art when you set out to make it, matches or exceeds your expectations. As there are many ways to judge wether you`re proficient, I`d say the best definition is "when you feel you are". I`d say it vastly depends on wether what…
Thanks all for your feedback! I've had a my web site up, documenting my various art projects for 10 years, only recently have I started posting my 3-d stuff. My thinking is 3-d artists who haven't been brought up in a class room setting, without much peer review, might work in a bubble for a long time before thinking they…
What the hell :D When I clicked in the thread, I supposed to see some normal lookin' human, and when I saw the sculpt: wtf :D :D But for me it's looking very, very good. !! Subscribed.
:D What a nice character :D I agree with SanderDL, a face would be really interestig. Furtermore I could imagine that he use a shield for advertisement. Example: Keep it up! can't wait top see your progress :D
Wow, thank you guys this a lot more of a response than I expected =D. @stromberg I don't see it, but I might be over looking it. If you want you can PM me with the name or just add me on skype my name is noosence on there as well. @Jeff Parrott/ Slosh, I kind of felt like the style didn't really mesh to well but thanks for…
@BobtheGratll: thank you sir! @ebagg: we heavily relied on G1 references regarding every aspect of the game! hope it does justice for ya! :D Thanks! @nathdevlin: Wes is slow, so I'll answer for him, hehe. Mercenary games did a fantastic job on the PC version. If you've got a pretty decent PC to push the visual settings to…