Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
You can still talk about your struggles, but keep it professional. No matter where. As an Artist, try to be professional everywhere you present your work. For example you can write a blog post about what you struggled most with. But then do a detailed breakdown of it and write an analysis of what you can do better next…
Few things. Blood wouldn't spatter on the blade like that. It would be coating the blade with a few speckles here and there, but mostly coating. Second blood would only dry on a blade if it were left over time without use and in that case it would more likely cause rust than just dry. I would just remove it honestly. Blood…
oh man i loved this movie!! Spoilers!!!!!! the part where tom cruise snowboards down a moutain on a UFO with a rocket launcher!! totally extreme!! and the one alien that looked like an infested vagina! holy crap that was nuts in the butt dude!! then the hot alien on human orgy in the cathedral, insane CG!! the penis shader…
Duuuuude :D THANKS! I came here (it's 5:30am >-> ) to edit my post stating that I'd decided to just go with spheres for eyes (standard method) and had figured out how to make it all work in Maya (YouTube) and simply had to apply it to Modo somehow (still trying to figure out how to export textures from Modo, preferably…
Hey Guys, Currently I'm in the process of creating a few Caribbean type islands in Unity. I can't seem to understand their process of vertex normal for distant foliage. Here are some of the islands I've made: They don't look too bad. Now let's look at Black Flag's islands: I've had a look at the way they laid out the…
Inspired by my need for gainful employment, I decided to have a crack at this hard surface modelling the kids are all talking about. I nabbed a neat robot guy concept from the interwebs (one by Izmojuki, I believe, who also concepted Josh Stubbles recent boxy robot model). And knocked together a quick block out. The high…
Hello, Been a while. Decided to get back to the grinding board after a few rough years in my life and quite a long time of destroyed focus. So I'm starting 2026 off with a shift away from humanoid character art and trying to go more along the route of animals and creatures. ( Also , pwease pwease do critique me and give me…
Far Cry does have an excellent model for player movement, and it feels excellent. Far Cry, however, does take place in *largely* outdoor environments, with as little gameplay taking place indoors as possible. I remember getting caught up on small props on a regular basis whenever venturing indoors. It's not to say that its…