My guess is though with taking a UV snapshot, you'll get edges, but not where two objects / elements or edges might intersect in the geo. I've been looking for something like this too and would love a way to do this in 3ds Max. IE get nice lines where objets or elements intersect in to the geo to better make those…
I hate cages too. And I have not noticed marmoset does it any different. But I am not sure, haven't used it much. I myself just have all vertex normals up in such case. it helps with lods too. And I keep same UV on hires model. Then I just have a material in Blender where input geometry node normals have been *0,5+0,5, for…
Amazing project (watched your YT vid as well) so cheers for sharing and also congrats, no doubt looks as though was a ton of work involved :+1: I particularly like the cloth sim'd objects especially those creased folds or wrinkled cloth they're quite realistic, for example on what appears to be a TOPP or MOPP suit? If so,…
So I was thinking about the acceleration structure. I also made some initial tests. After all, I don't think uniform grid is a horrible idea for ray marching. I have something in mind, kinda like there is a float2 volume texture grid. and it holds start and end coordinate for a 2d texture containing object lists (objects…
Object space normal maps are absolute - they give the explicit normal that the high poly surface is facing in.* The low poly model doesn't have to do anything other than record that in it's UVs. Tangent space normal maps are relative - they alter the normals of the low poly model to point up/down left/right of the current…
I haven't tried it out in Max2008 yet but in 9 and previous versions it was a good idea but broken. I had issues with imported elements losing their links when the referenced object was re-saved. Most of the time I would have to re-link the object and then everything would be fine, but that gets to be a pain in the ass…
Maya: Level Tools 3.5 http://area.autodesk.com/index.php/downloads_plugins/plugin_detail/leveltools_35/ This is the set of tools for Maya I was talking about earlier. I brought it up much earlier in in the Maya scripts thread spacemonkey started. I originally saw it demo'ed at a Autodesk seminar, great stuff. If you ever…
Generally what you want to do is not solve those problems, but avoid them. By blocking out your model properly before moving to the detail stage you will know ahead of time how objects intersect and thus be able to give each part the right angle and topology to support later boolean operations. If you don't plan this out…
Just wanted to do a small update on the game. There are new game builds that can be downloaded, so you can try things out for yourself, but the sun and a preliminary moon are in the game now with controls for the latitude, length of day, and the rotation of the game’s compass. I did a recording of the changes below,…