Some browsers and computers view animated gifs at different speeds. I noticed this while browsing forums at the computer labs when in college. The biggest difference was viewing the images between pc and macs. What you're talking about is still valid though ;)
Wow. The thing is, the people in that video frighten me more than any actual "terrorists" since they are already in this country. Extremism on both sides is equally fucked up. Personally I view Sarah Palin the same way I view a muslim extremist.
no thumb version = best personally this is how i like to view a portfolio, just scroll through all of the work at once, it should all be worth viewing, so i like to take it all in without needing to click back and forth 47 times.
That flyout sets the tangent type for newly created keys, it doesn't change existing keys. But it pretty easy to change existing keys, just select them in the track view and click one of the tangent type buttons along the top of the track view window.
That's probably z-fighting, where the precision of the z-buffer is too small. If this is a Perspective view, right click on the viewport name and turn on Viewport Clipping, then adjust the two triangles at far right, see if that helps. User view is another option, not ideal of course.
Maya 6 is much improved regarding viewing normal/spec/bump maps in the viewport windows. You just have to switch on "high quality" in the individual views. You can (finally) also see vertex lighting much like you will in-game.
Latest model. Going back and forth referencing on different things, I realized perspective view and non-perspective view threw me off on the lize of the lower lip (I think)... Besides that obvious flaws, anyone has some suggestions on this model?
The OP said they didn't want to switch viewports. Another way without switching would be to change the Reference Coordinate System to World instead of View. But that doesn't work in all views (Top, Bottom, I'm looking at you)
Depends on how big this thing will be, if viewed from a bit of a distance, you could possibly get away with opac maps like a normal tree branch, but if viewing from a bit closer, I would model them.
try to keep the camera's field of view low when taking close up shots of the face . something like 15-30 as close up shots come out distorted and goofy looking with high field of view