ahahahah.... you kids, i tell ya. jackablade: both "gawz" and "goss" are acceptable. i use the former but many pcounters i know use the latter pronunciation. Conor, on the other hand, should never be trusted on anything, other than possibly trusted to composite giant robots into pictures.
MTM 8 Sweeper: [March, 2013] I got inspired by MTM 8 of Black Mesa (Half-life remake mod). I transform it into sweeper for Mars mine (blue is opposite of red sky color). The robot has 20 250 triangles and 1024x1024 textures. Pictures are taken in Marmoset.
anyway, this thread shows exactly why there are so many crappy levels with a stupid ass robot running around in the most over-rated piece of crap engine out there... This is NOT something you can just practice and learn, you cannot practice what you do not have base information on.
Is it now possible to fully customise navigation and hotkeys so we're not locked into the software's awkward way of doing things? Have you improved the skinning workflow? This was one of the worst parts of the workflow, I felt. Any plans for a tutorial series by the dev himself? The robotic walkthroughs on Youtube are very…
What would have driven the point home about "this is a shit ton of procedural animation" is if they skipped on voice actors and went with text-to-speech robotic voices instead. Half the budget of Witcher3, 3x the dialog/animation and to top it off an engine switch. It's obvious they didn't care about animation or…
Here's a little something I'm working on at the moment; the guardian robot from Laputa - Castle in the Sky. I'm aiming to hand-paint this to try to distance myself from the hand-holding that Substance Painter gives me when texturing, it also allows me to learn a new program in 3D Coat.
My advice would be to scrap everything, register on ArtStation and fill it up with some quality assets. If you don't want to do that then just merge the "movie" and "home" pages. And please, take out that robot, it just shows your lack of topology understanding. The sheriff is a much better character :thumbup:
@Syartax No problem man! I had another glimpse at the scene and imagined like a robotic arm on the ceiling grabbing the cannisters and lowering them into the pit. Just something I imagined that would be sweet. There's no rush, so I'm looking forward to seeing what you decide to do :D Peace!
Hello Rukasu, You have a nice portfolio! i like it if you have interest, I can offer you to make models of robots, mech, cyborgs by art, and other sci-fi things in the small game about space adventures (UE) Just send me PM for details
http://www.robotentertainment.com/careers#11ART03 Position: User Interface Designer/Artist LOCATION: Robot Entertainment, Inc. office located in Plano, Texas, USA GENERAL DESCRIPTION: Robot Entertainment is looking for an experienced and creative User Interface Designer/Artist to join our art staff. The positions…