snake id suggest reducing the complexity of the lighting in there a bit, its a fairly busy peice, which isnt a problem if you use the lighting to guide the eye a little more, personnally id go for a darker ceiling with spots pointing to the floor (not too regular if you can help it, a few could be broken) and some nice…
Whenever I delete the sky dome or add some background geometry my model slowly increases in brightness/bloom to stage of supernova. Any Ideas? [IMG][/img]
Yes. This is awesomesauce. Could even go the route of using shadow as a game play element. I think the slight ambient from the moonlight bringing the stark blacks out of the shadows is exactly what this needed. In your first outdoor screenshots, you had BLACK shadows. One way to combat this (was thinking about this after…
When expanding on our first area of the environment, we copied the first terrain and edited to fit. when building the scene these shadows show up. Anyone had/seen this problem?
It's very good. It's very well "paced". the only criticisms I have are it never quite looks like he's putting his full weight onto his paws. There's a slight stretching of the sides behind the scapulae. Also a slight amount of "spring" in the spine when he leaps would help. But otherwise, nicely done. For the lighting you…
Hi everyone! working on this project for a class and wanted to get some feedback on it any suggestions or tips would be much appreciated!! Im still rather new to this program and I really hope to improve thanks!!
This is My final Project at Vancouver Film School for the 3D and Visual Effects Program. The Final version will be out in 2 weeks. This version isn't color corrected completely. Do Enjoy :) [vv]47431195[/vv]