beautiful character! Reads very well from far away. I think the latest texture might have too much shading gradient on the upper legs. Like the shadowing extends too low from the thigh. I think the latest eyebrows might be a little bit too furrowed giving her a worried/determined look. But the expression is up to you. It's…
I like the concept...done by blizzard, I suppose there arent mayn that wouldnt though. Only thing I see from first glance is a few extra polys on the outter leaves of the shield. I could definetly see a cool animation with this. the holder, gives it a quick, firm single shake, then the three outter leaves extend and the…
yep i thin it was similiar tech just used to better effect than ive seen befor, probably due to all the extra memory they had they could put more than just a generic bump which most seam to have done so far. IM very interested to see what different techs are coming about for NEXT GEN, or more to the point how existing ones…
I think the rubber bone effect was more of the virus affecting cartilage in some manner. The lower jaw is held in place only by muscle and cartilage (temporal mandible joint). So if that were to become soft or loose, the jaw could easily move in extended ways. Their bones seemed rigid though, it was just their joint…
Small update! I haven´t been able to get much work done lately as I´ve been feeling some terrible pains on my lower back which really drag me away from the computer whenever I´m home. Anyways I´m feeling kinda better now and since the deadline was extended I thought Id give this scene another push.
*Edited last post with new render @Arturow Ok I see what you mean. Yeah there's full extension in the knees. I might have to give it more time at full extension for it to not read as a pop, I'll play with it. Alright... maybe not... something really F'ed with the file... nope nevermind. fixed it.
[ EVEREST Home Edition (c) 2003, 2004 Lavalys, Inc. ] Version EVEREST v1.51.195 Homepage http://www.lavalys.com/ Report Type Report Wizard Operating System Microsoft Windows XP Professional 5.1.2600 (WinXP Retail) Date 2005-04-18 Time 13:31 [ Summary ] Computer: Operating System Microsoft Windows XP Professional OS Service…
Hey MesherKnesher - you need 3DS Max 2014 Extension 1 or 2015 or greater in order to use Quixel Colors with 3D Studio Max. Max 2014 does not support Python scripting by default. http://area.autodesk.com/blogs/maxstation/n212-extension-for-autodesk-3ds-max-and-3ds-max-design-2014-are-live
What is currently ways you guys go about laying out your uvs for long cylindrical shapes? I suddenly got two models with very long cylindrical shapes and It trips me up when it comes to texel density. I would like to extend the 0-1 area, but I can't seem to make up my mind in how to go about it. Adding an image of one of…
Hello, I need some information on what techniques I can use to match the max camera to a concept art so I can build my mesh very close to the concept art. Other information on getting proportions similar to a reference picture like dimensions, angle of objects, gaps, the perspective angle camera that catches the…