At the Moment im Working on my Portfolio. I want to create some kind of temple. Like the Ta Prohm Temple. But at the moment i have a Problem. I think the Texture Resolution is way to Low Res. The Texture Size is 512x512 for the Bricks and 1024x1024 for the Pillar. Any ideas?
[ QUOTE ] I'm not too good with these organic things. Gimme rocks and bricks instead haha. [/ QUOTE ] What about statues? old trees? Organic alien structures? It's good to practice everything, environment art is a broad field. Cool thread bobo, i'll try and contribute soon.
Just a quick question. When you make a texture like this, say a brick floor/wall. Do you use any base geometry to define the shape (AO/UV maps.)? Or do you just go right into photo shop and start from a blank doc?
Yeah, your right and i thought so to. The damage wouldn't happen like that. But it would look so god damn boring without any damage. Tough it might be the wrong kinda damage. I'm planing of doing all the cracks with photo sourcing.. A close up on the bricks.
Why so many poly especially on the roofs ? Or for each brick around the corners ? Also, is this for like RTS game where each building is like 1 inch tall, and RPG where building is like half a screen, or a FPS where building is super close to player's face ?
I would use a normal map to fake the smoothness of a corner. I did a brick a while ago, it turned out ok. Just remember to give each face it's own smoothing group and for each smoothing group make it a separate UV island and you should be good.
This is refreshing, the foliage and bricks are good, but the telephone box defiantly needs work, its not reading as metal, also get some damage on there too, rust/peeled paint. Its really nice other than that but you got to sort the textures out on the phonebox as its a focal point.
pretty interesting, I'm messing with it now. It seems he developed it in max 2011, it's very buggy in 2009. It's an encrypted MAXscript so there's no way to tweak it to fix errors. Also kind of wish the brick generator would lay things out so the maps you bake tiled.
huge fan of how you have atlased your textures =) but somehow the red brick texture + the lighting doesnt work well in the shots it also turn down the "chromatic abbreviation" or what ever its called where the color channels get shifted towards the edge of the screen
Hi mkandersson! Make sure you use reference on the brick, you might want to look at creating some harder edges, it's looking a bit soft at the moment, look at creating big interesting shapes instead of fussing over every little bit. Blockout looks great!