I have the same problem, when I try right clicking for the quad menu the part which is occupied by the the quad menu is frozen and the part is isolated on the screen I tried , updating the graphics driver (GTX 210), D3d to nitirious everything that I got when I did some researching.
Hello Sorry for my eanglish butI have a problem with 3ds max 2012 viewport. I dont know what to do... I have reinstalled 3ds max, graphics drivers, i have switched display type from d3d to nitrous and nothing has changed. I have a radeon 6850 and when I have updated drivers my viewport shows that: Do you have any ideas?
I think the models you are choosing are really bad to model. http://cgi.tutsplus.com/tutorials/creating-a-low-poly-ninja-game-character-using-blender-part-1--cg-16132 If you download the model from here you get this http://cdn.tutsplus.com/cg/uploads/legacy/411_Blender_LP_Ninja_PT1/Reference.jpg Avoid using your own…
I'm out of the industry now, and not certain whether I want to jump back in like I was before, the thought alone of any type of crunch definitely keeps the idea at bay. Crunch happens for one of two reasons: Bad management or bad artists. I really question the likelihood of the latter happening, as it's usually the result…
One thing I don't think I saw anyone recommend was checking your memory. One of your sticks may be bad, or a port may be bad. Try switching your memory around and cleaning the memory. The most common POST issues are associated with bad memory. As far as your CMOS battery goes, meh...doubtful, but you could try reseting it…
[ QUOTE ] the way you present it reeks of BS [/ QUOTE ] it does seem a little biased. if you change some settings around in max, the renders won't be as bad. omg our knives!!
Well, i think it's not so bad to see the polycounters preferences. I dare to say that Max would be the most used between all the users on this board. Mine, as some of you may know is Modo. Is the best for me, the faster in viewports, and i tried hexagon and silo. A poll would be nice. My 2 cents
just don´t work at companys who treat you bad working on games is fun, but no excuse for bad working conditions overtime work is a sign for bad management (not always though) and thats not the employees fault my opinion....
Oh right, I skimmed the post too fast and thought you propose conflictless shortcuts, my bad. The remaining conflicts here are for example deselecting (alt+LMB) or push/pull switching with brushes (alt+LMB).