Hi! I think best read up on snapping in Unity. In this case vertex snapping might be of help. You can also set the position of all selected objects on an axis and align that way. When working with modules, I would switch the tool handle position from 'center' to 'pivot'.
Thanks :smiley: Took a bit of googling and copy pasta to get the HTML5 awesomeness haha If people have more ideas of Tiling Texture specific stuff I could add to Layer Cake I'm all ears, I'd like to make this into THE tiling texture tool kit. Again, not so much the "Do it for me" tool kit, but the "speeds up my work" tool…
Thanks gillmeister, I'm a big fan of the old pen and ink artists like Bernard Partridge and Heinrich Kley - currently I'm having trouble finding the right tools though, nobody makes the old nibs to the same quality anymore. Speaking of tools, more studies made in GIMP, experimenting with some custom GIMP brushes. GIMP has…
FInished with the pitchdeck art. I ended up not using some of the illustrations I made. Should have actually built the slides first because once going through it, becomes much easier to understand it from the potential viewers perspective. then i updated plan on what art is needed. most the stuff I made will be used one…
Ahh Ross awesome buddy! I hope this reaches farther than damage models for cars, there could be some cool tools put in place for damage to buildings and environments. I think one really cool feature would be slicing a mesh based on a projected pattern. A bit like the Topology features in polyboost/Graphite modeling tools…
that's not far from the truth. I often wonder if its harder coming into Houdini with a technical background than it is without - personally I find it quite restrictive and weird as hell but that's probably because I could write the code(poorly) to do the thing myself and I don't like having to bend my design to the…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
Depends how old school your workflow is I suppose. I'm on the $10/mo and it's worth it for me. Let's see, off the top of my head... * Photo to normal, similar to crazybump/ndo. * Photo to bump/displacement, same. * Rotate the canvas while you work, like an old school animation stand. * Camera Raw for great photo…
Hey man, so doing stitching and packing lightmaps by hand sucks absolutely. In the future consider using 3rd-party automatic pack tools like IPackThat or UV Layout to get the job done. You are taking years off your life-span by doing it the hard way! >.< Here a short video showing one of these programs in action. It's UV…