As another example of few edges not necesarily producing a smooth mesh: In this example one edge on a cube was bevelled, and then the top resulting edge was moved down and forward, resulting in this sharp edge.
This model, from what I can tell, is accurate regarding proportion and would be a great mesh to rework for any project. Nowadays as much as code is reused an example such as this is a perfect example for modeling. Incredible job!
ahh that makes sense, I'm on board now after reading the rest of the thread and your latest example. Your orginal example actually makes sense. Read everything before posting... read THEN post...
Didn't really liked the hair. So since today Epic released an example I swapped out my hair with the one from the example. Gotta say it looks way better!
Something I was wondering: What is/was the reason to use this forum software instead of e.g. Discourse? Is it about pricing or more that features are missing? Btw. something I noticed which is a detail bit annoying (and interstingly the Discord Forums suffer from the same problem): When re-placing the cursor via shortcut…
Wow, this is just superb! Your breakdowns are a gift...Thank you!! I love the variety you are getting with your hair brush. Are you using a lot variations (imm's) or is it just one or two with a lot of tweaking after the fact? Also, are you drawing the curves on top of a rough hair blockout or no? It looks so clean and…
@Eric Chadwick I think I know. For example if you look at mine or Bartalons profile for example. Next to our name we have a rank and another rank. Pyrzern appears to be missing this second rank.
Do the generic scales of objects influence the grid snapping at all, meaning does every object need to be 512/512/512 for example or can it be some totally random scale? The box example worked by the way.
Since I studied the new SSS shader, just I can say it: amazing!!! Check out the ears! Some example images and there is a video example of my character: https://www.youtube.com/watch?v=WS_Rzexfwf4
Yea, just look at the difference between a normal mapped model without AO and a normal mapped model with AO. One example. http://wiki.polycount.net/Ambient_Occlusion_Map#EQBM Another example. http://wiki.polycount.net/Diffusely_Convolved_Cube_Map#ECIP